This is on a Defense Guardian running an i328 Purple PvP Skank Tank setup, with 4 pieces of Alacrity armor, rest Crit, and all i286 purple Crit augs. 0 Recommended Gear Chart. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Is one better than the other or is it just personal choice?Find the station to use. 0 Recommended Gear Chart. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. If taken out of the materials bank to deconstruct, no component is rendered. . Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. Critical is what you dump points into after hitting your thresholds in the other two. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. The use of breast implants to address these concerns is one of the most commonly-performed cosmetic surgical procedures in the world. Individual Pieces. This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. SWTOR 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Almost everyone should get this tier of. 0 coins. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Play Now. SWTOR 7. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. This guide gets updated when BioWare introduces any changes that affect. SWTOR 7. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. It makes Alacrity augments and Absorb augments. In order to add the slot you would buy or craft the kit then go to the station put the. This information comes from the SWTOR Game Update 7. Updated August 8, 2023. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. - armstech makes the presence, endurance, defense, power augments. Keep this in mind when you consider what to do about augments. Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. 9 added Ossus and 252/258 main gear, but no new augments. The dedicated guide contains tips for all roles in both PvE and PvP. So if you are going to play Veteran R-4, you will eventually replace all your Hyde & Zeek moddable pieces with Hazardous and Virulent gear. SorinMarkov_ Posted June 26, 2012. - synthweaving makes the strength, willpower, critical, surge augments. Think of it like any socket-able in other games. The materials to craft them, depend on what recpie they are but all need the materials from. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. Augment slots are a special, extra slot on equip able gear. Individual Pieces. Offhands for DPS and Healers will have alacrity. and people who are just doing 15k dps with 336s and purple augs wouldn't. Data updates every 5 minutes. I need to return my Tier 1 gear to get the slightly better Tier 2. Combat is a spec focused around single-target burst. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. 227K subscribers in the swtor community. 8k. Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. 8k. com forum post by Bant that you can use to figure out your gear. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. Augments were a neat idea. Rank 6 augments require level 17 and a MK-2 slot. The dedicated guide contains tips for all roles in both PvE and PvP. 23 per point and bonus healing by 0. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) After 7. Put the augments into the augment slots. Updated January 18, 2023. The MK8 Augment Kit is now the highest. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. 3. Legacy of the Sith Expansion FAQ. If you want all the schematics for your craft, it does take time. April 6, 2022. Your Starship is home base for you and your crew. . Ashley Ruhl, Narrative Director. See moreby Vulkk. 6% faster ability activations, so our energy generation needs to increase by that proportion. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Get the augments with the stats you want. Plasma Flare is pretty low-tech as far as Star Wars is concerned, you’re just spraying your target with fuel and then igniting them, but sometimes the simplest attacks are most effective. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Star Wars: The Old Republic Wiki Explore Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats your specific type of character needs. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. We don't know about Legendary Implants. 85 then we see that 15% Alacrity leads to 17. The recpies for augments come from Critical hits on missions, I think both slicing and underworld trading give them. Legacy of the Sith (7. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. The dedicated guide contains tips for all roles in both PvE and PvP. Introduction to SWTOR 7. English. Star Wars RPG. The price of MK-11's and Augments will sky rocket. It seems there is this sweeping plague of (maybe?) complete misinformation that augmenting alacrity is *ever* a good idea. 227K subscribers in the swtor community. . As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. Drag your augment to the new slot and click apply. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. I will update this post shortly. Posted July 29, 2019. Posted January 27, 2016. G2G. - slicing provide the blue / purple materials. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. I believe you could correct this by allowing users a discounted price on an augment slot if an item already has a slot. 250 Techs, almost 3 OEM/RPM each week. The current highest level augments are 236. Game Update 7. The current augments were already cost-prohibitive for a lot of players,. Game Update 7. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. Augments go in augment slots. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. However, I probably wont rely on them and I certainly wont be mass producing them. Anyway if you want get golden augments here some tips: - Get 5/6 chars lvl 80. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. 1. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. So anyway, here's how it goes: Continuing Bant's good work, I have taken on updating his spreadsheet. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game. Legacy of the Sith (7. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. Almost everyone should get this tier of. This includes augments and preferably min-maxed mods. It holds augments of varying grade, less than or equal to the grade of the augment slot. Hey all, I'm on a big debate on what augments to take. 1. I am talking about buying a Augment for which I do not have a schematic for. WARNING: when turning in gear for. That's 14 augments. Recommended Posts. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Step 3: Select the Gear – Select the. I can't find a definitive answer in the patch notes. It gives you a simple 1 to 1 ratio. 2 bonus damage and some crit. Augments are mainly to fix holes in stats. But it doesn’t cap secondary stats like Crit, so it’s better to stack secondary stats like Crit or alacrity or accuracy etc if you want to augment. Complete list of all SWTOR 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. UPDATED (04/20/2017) - Using 5. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. 2 bil. Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. 2% alacrity, 15. Posted April 17, 2013. because new augments would give you even more stats, maybe to reach. Immortal’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. Bant used 3 targets for his calculations so I. Almost everyone should get this tier of. 1. vlosinssrigg • 6 yr. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. Part of Vulkk's "SWTOR Basics" series. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. I listed these off the top of my head so I may have one or. 0 and 6. Individual Pieces. 1k dps with new augments, bc it's not the gear. 345. . For instance if I was to augment my gear at level with an MX-1 augmen. The game was first announced on October 21, 2008, at an invitation-only press event. . Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Both the new pvp and pve tier sets are not BIS because they lack them. Each point of strength gives . Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. You also get purple crafting mats from these crits. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. 3. Legacy of the Sith 7. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. Posted July 29, 2019. The 300 augments it gives you the recipes but the mats are hard to come by. Bonus Damage = Presence * 0. SM will drop 328 gear. 1. 0) will be reintroducing the vertical progression path for gearing. Now, I would MAYBE be alright with dishing out 5-10 million for a whole new set of shiny yellow augments, but even that means a large chunk of my bank for just one character. Yes Even a Jugg as Alacrity. To increase the abilities of an item in SWTOR, you can modify it by adding various items such as: mods, enhancements, crystals, barrels, hilts, and, of course,. Posted March 13, 2013. 4 brings New tier of Augments. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. 6% faster ability activations, so our energy generation needs to increase by that proportion. to expand on that, there are currently 5 main sources of schematics. 6k. And i have started over as a sage. . The dedicated guide contains tips for all roles in both PvE and PvP. Stealth Scan has been redesigned and renamed “Terminator Droid”. The best gear comes from Veteran Mode R-4, and that R-4 gear does not include modifications. I've hear speculation that they will be. Grade 3: Level 24-32: 160-240. wearable pieces made by a craft can crit to get an augment slot; post-1. They take 2 of each of the 3 mats for your prof, and have a low crafting time. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. Not wanting to just do the same this time, I was thinking of using + presence augments in the slots instead of the usual +power or + willpo. Immortal is the tanking discipline for Sith Juggernauts and one of the three tanking disciplines in the SWTOR. 3 PvP Sorcerer Corruption Class Guide; 7. 1. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. The gear's level requirement is determined by the level requirement of the modifications and augments in it. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. EDIT: Removed a part that made people think this was a rant thread If 5. Posted April 28, 2022. Open your crafting window and change the sort order to 'Rating' or 'Difficulty'; the default sort order is alphabetical, so 'Prototype Absorb Augment 40' will sort way down the list from 'Absorb Augment 40'. Augmentation Kit MK-1 is a player-created item. It gives you a simple 1 to 1 ratio. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. Members. What's the trick with Augments and Bolster? EDIT: Nevermind, figured out Rishi stronghold applies bolster so I can go tinker there. Legacy of the Sith 7. 4 releases on October 20, 2020. So for eg. I really want to score those huge crits honestly. e. Members. Augments round out your stats so you can hit those min/max numbers like 110% accuracy, 7. UPDATE March 2, 2021: The game will no longer freeze when changing the. 15%. Followers 0. Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. You need 110% accuracy and not just 100% because bosses have a 10%. From this point on you begin the grind through the EndGame. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. This article is not a strict. In fact, it is one of the recommended ways to make money in SWTOR. 0 will offer players new experiences and ways to obtain gear. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. Either directly, or via the GTN. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. 73% of that cost comes from legendary embers, solid resource matrix, and processed isotope. 1. 2 - Make not end game players participate in End game Content so they can get the new shiny things. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. Indeed it is. 0 launches!Updated November 19, 2023. If you’re looking for a cheap modifiable set of armor. Synthweaving is the crafting skill for strength and willpower armor. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. I know all three can make the augment kits, but each of the three make different augments. Almost everyone should get this tier of. Mats for one Synthweaving augment (crit or. 0 PTS has been reborn, just like Darth Malgus. Tanking for pve. The dedicated guide contains tips for all roles in both PvE and PvP. In this expansion, there. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. I am not wrong about this because I have done this before. However, I probably wont rely on them and I certainly wont be mass producing them. 17 per point Defense: Increases the chance to dodge or. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). e. With augments, you could equip just one alacrity augment, and then place a crit enhancement that you can take full advantage of in that spot you would have had to waste on the alacrity enhancement. there are two ways to get an Augment into an item: Crit or Kit. It would be miles better if we could have our augments be accessible from all other characters from our account seemlessly. To make higher "Grade" Augments, you will have to level up your crafting skill. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. 7. I listed these off the top of my head so I may have. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. I hope you found those guide useful. The game update is titled “Chains in the Dark” and will introduce a new daily area on Ord Mantell, a GTN revamp, gearing changes, lightning and shadow tech improvements, and new dyes and coloring options available in the Cartel Market! Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. 2. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. SWTOR PTS 6. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. . 4 is now live and it offers most of the features advertised to arrive with the full update to the live servers in October 2020. As you can see some augments would go to mastery. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. But secondary stat augments are still good. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Scroll down to the item level you have or are trying to obtain, then click the spoiler button under the “Mastery Stim” title. Purple 286 augments (Advanced [Type] Augment 74 + Augmentation Kit MK-11) are one step lower, however, they are incredibly expensive,. SWTOR Update 6. Members. The reason is that both solid resource matrices (5) and legendary embers (5) are needed for augments and matrices became much more easily obtainable than embers. I've endeavored to find guides that are up to date or as close as I could find for 2023. 0 Expansion. This will use grade 6 purple slicing mats, which aren't yet available. Biochem 700 lets you utilize the reusable stims, medpacks, and most importantly the adrenals. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Greetings from T3-M4 [Germany] Illunè <Revenge>Posted November 25, 2012. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. Support. You can utilise three tiers of augments depending on your budget. While leveling in STAR WARS: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. By Xam Xam / July 11, 2022 / 3 Comments. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Shadows generally focus more on Shield and Absorption. The dedicated guide contains tips for all roles in both PvE and PvP. The augments I had not equipped (not in gear) were disabled, but I remember freely swapping around my level 75 endgame sets for when I wanted to use a different set bonus, etc. This is an adventure-biking sub dedicated to the vast world that exists between ultralight road racing and technical singletrack. there are two ways to get an Augment into an item: Crit or Kit. Augments and Augmentation Kits are still craftable, and able to be used on all 7. I finished the JC storyline as a shadow. The base components for your crafted items. Members. Purple would require purple item from nim ops. ) Yes, I remembered those days lolol, came back to. 1. BioHazard869 • 6 mo. It says it has a 20% success chance, so statistically I should have the recipe by now. That's so insane. From this point on you begin the grind through the EndGame. DPS will have 2 pieces with alacrity. 0”. Either directly, or via the GTN. 0) locnlol The Red Eclipse • 8 yr. The most notable changes are the removal of Utilities, the ability pruning. 199k. 0 Legacy of the Sith expansion. Have gear that has a aug slot. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. You can always put the slots in your gear and fill them with cheap augments if you feel it makes much of a difference. - Kits are made by Synthweavers, Armstech or Armormech. While so, please, remember go share it with your. Augment slots can be purchased on the GTN, or crafted, but are not loot items. . Anything other than a Augment 22 schematic will sell for 8-10k on my server. 1 is currently set to release on. |. I crank them out while I play on each character. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves) Here’s how to get the best solo gear in SWTOR as of 7. This guide below is no longer being updated. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. 2 live numbers. Game. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Alacrity can lower the GCD if it reaches some certain breakpoints. The last few days on DM I'm selling them on GTN around 500k apiece, but you might get an even higher price for them. November 23, 2023. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. The dedicated guide contains tips for all roles in both PvE and PvP. For Augments. . - augments (better add stat for your char)) If you do the. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Augments and augment kits are a little more difficult. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. I use stim + 1 286 Augment + 3 Initiative Enhancements. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. You can get to maximum pvp gear and be fully competitive in a short time without spending any money. Individual Pieces. No idea what the yields will be from the missions, or even how common the missions will be. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. Affected combat styles include: Powertech and Vanguard. Go to swtor r/swtor • by. You have finished your leveling and your character is at level 80 now. Posted February 26, 2021. Augments are definitely necessary. If you purchase an augment slot and use it at a mod station to augment a piece of armor, you'll be giving it an extra modification slot, augments. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. Advanced Accuracy Augment 40. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Darth Vader playing "Corner to Corner" in Victoria, British Columbia. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i.